Adventurer Match
This is my first Ink game. Using InkJam 2024 to learn Ink engine. This is supposed to be a fantasy themed newlyweds game but to match with potential party members for adventure.
Right now you only match 1 member at a time and only has warrior, ranger and rogue classes.
Potential future updates:
-Full party recruitment!
-Background image + background music to help with vibe - I'm imagining the stereotypical fantasy theme tavern but in a booth like in a visual novel dating sim style haha but cheesy old tv show graphics.
-More characters!
-More flavor! ie more varied host replies, adventurer responses, etc.
-More action! aka tie this to an adventuring system to test out your party's recruitment skills
-More personality! more things to add to adventurers to glean answers and battle/AI behavior such as make them easier to recruit but less effective in fights, or harder to recruit but makes X type adventurers more successful
-Add elite level adventurers aka boss level harder/more expensive (take bigger cut of the reward) to recruit but more effective in battle
Status | In development |
Platforms | HTML5 |
Author | notme84 |
Genre | Interactive Fiction |
Tags | Fantasy, Indie, Text based |
Development log
- v.5Nov 04, 2024
- Final polish before submissionNov 04, 2024
Comments
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I love the concept, and your ideas for future updates! The flavor text (e.g. why Snack enjoys football) is nice, too.
A few bugs I encountered:
- The name seemed to belong to a different adventurer (I picked the third option, but the name was from the first option)
- After I played once, chose to “Recruit More,” and picked a new adventurer, I couldn’t ask any more questions. I don’t know if there’s a way to reset "*" choices in Ink, or if you’d have to have "+" choices with conditions, and reset the variables for those conditions afterwards.
I bump into this kind of thing too when using Ink for more rigidly structured experiences. I wonder if it's better to do more outside of Ink in these cases, and just lean on Ink for the more directional/flow-y parts?
Glad you liked the concept, and will note down your feedback + bug reports! The recruit more definitely needs more work, as I'm learned the nuances between when to use + instead of *.
Fun idea, and you should totally add some dating game music lol. I like that you changed it to allow you to pick the adventurer! Would love to try them all without resetting the game, but I liked the flavor text you added!
that's a good point. will add that to my ToDo list!